Getting Started

Getting Started
Lifeplay content is both moddable ('modification') and modular ('module'): even the 'official' content is really 'just a mod'.

A mod consists of a folder that goes into the  folder.

.lpdmod file structure
At the very least it should contain an .lpmod file, which contains its basic meta-information:
 * MODULE_UNIQUEID: vin_NTR  // unique ID for the mod, must match the mod folder's name under Content\Modules
 * MODULE_NAME: Official Netorare Module
 * MODULE_AUTHOR: Vinfamy
 * MODULE_LINK: www.loverslab.com
 * MODULE_DESCRIPTION: Netorare, cuckoldry, being cheated on - aka the most divisive fetish on the internet
 * MODULE_REQUIREMENTS: vin_VanillaRealistic  // The UniqueID of mods that are needed in order for this one to work. If your mod refers to or makes use of stats, actions, scenes, etc. from another mod, you will need to fill this in.

Structure of a mod content
The most easily moddable content consists of:
 * Scenes, which are in .lpscene files. These are the virtual-novel type story situations that potentially lead to sex. See
 * Actions, which are in .lpaction files. These are the activities you can choose when you click on a building. See
 * Descriptions, which are in .lpdesc files. These are the narrations that appear in the top right corner during a sex scene. See
 * DirtyTalks, which are in .lptalk files. These are dialogue lines floating near characters during sex scenes. See
 * Stats, which are in .lpstat files. They contain stats that the player and/or NPCs have, and are consulted in other file types. See
 * Characters, which are in .lpcharacter files. They are generated in-game when characters are created, and you can also export them when in the character creation menu. They can contain a variety of information. When placed inside a mod folder, they can be used as character presets by the player and by Scene scripts that generate or modify characters. See